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guide:weaponsintermediate [2024/12/08 05:42] – created tobyguide:weaponsintermediate [2025/04/12 07:51] (current) – external edit 127.0.0.1
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-===== Luminaris Academy - MOVEMENT ===== + <fs:30px><fc #B23FFF>**Luminaris Academy -** </fc><fc #C574FF>**Weapons Intermediate**</fc></fs> 
-==== Guiding Tenno, Igniting Stars====+ 
 + <fs:20px><fc #DCB6D5>//Guiding Tenno, igniting stars.//</fc></fs>
  
 [[:guide | MAIN GUIDE]]  | [[:guide:intermediate | BACK TO INTERMEDIATE]] [[:guide | MAIN GUIDE]]  | [[:guide:intermediate | BACK TO INTERMEDIATE]]
 +
 +====== As you progress through the game, having the right weapons can significantly impact your effectiveness in combat. Here’s a guide to some excellent intermediate weapons, along with essential mods and tips. ======
 +
 +
 +----
 +
 +
 +=====1. Understanding Weapons Types: =====
 +
 +Before we dive into specific weapons, Let's categorize them based on their Strengths:
 +
 +==== Crit Weapons: ====
 +
 +  * These weapons have ~20% or more critical strike chance.
 +  * Primaries (rifles, shotguns) are the strongest for crit builds, followed by melee weapons.
 +  * All weapon types can work well with crit builds.
 +
 +==== Status Weapons: ====
 +
 +  * These weapons have ~20% or more status chance
 +  * They excel on weapons that hit quickly (similar to on-hit builds in other games).
 +  * Avoid running status builds on shotguns unless they have 30% status chance or more.
 +
 +==== Hybrid Weapons: ====
 +
 +  * These weapons have ~15% or more critical strike and status chance.
 +  * Strongest on melee weapons but decent for all types.
 +
 +==== Garbage Weapons AKA MR Fodder: ====
 +
 +  * These weapons have sub-par critical strike and status chance.
 +  * Most of them are not worth using unless you have a powerful Riven mod or they are exceptions.
 +
 +
 +----
 +===== 
 +2. Core Mods for Intermediate Weapons: =====
 +
 +==== Damage Mods: ====
 +
 +  * Serration (Primed) for rifles.
 +  * Point Blank for shotguns.
 +  * Hornet Strike (Primed) for pistols.
 +  * Pressure Point for melee.
 +
 +
 +==== Multi-Shot Mods: ====
 +
 +  * Always used except on melee weapons (they don’t exist).
 +
 +==== Crit Chance / Crit Damage Mods: ====
 +
 +  * Always used on crit or hybrid weapons (except melee).
 +
 +==== 90% Elemental Mods: ====
 +
 +  * Main damage mods after adding +damage/+multi-shot/+crit.
 +  * Dual stats (60% elemental damage, 60% status chance) are also essential for status builds.
 +
 +
 +----
 +
 +===== 3. Additional Tips: =====
 +
 +==== IPS Mods: ====
 +
 +  * These boost the damage of Impact, Puncture, or Slash.
 +  * Except for the mods that give 120% or more additional IPS damage, they are generally worthless.
 +
 +==== Experiment and Adapt: ====
 +
 +  * Try different combinations in the Simulacrum to find what works best for your playstyle.
 +  * Optimize your gear using Forma to add polarities.
 +
 +
 +----   
 + <fs:30px><fc #B23FFF>**Remember, weapon Modding is an art. Tailor your loadouts to your preferred playstyle, and explore the vast array of weapons Warframe offers. May your arsenal be formidable, Tenno!** </fc></fs>
 +
guide/weaponsintermediate.1733654549.txt.gz · Last modified: 2025/04/12 07:48 (external edit)