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- | ===== Luminaris Academy - Weapons Intermediate | + | < |
- | ==== Guiding Tenno, | + | |
+ | < | ||
[[:guide | MAIN GUIDE]] | [[:guide | MAIN GUIDE]] | ||
+ | |||
+ | ====== As you progress through the game, having the right weapons can significantly impact your effectiveness in combat. Here’s a guide to some excellent intermediate weapons, along with essential mods and tips. ====== | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | =====1. Understanding Weapons Types: ===== | ||
+ | |||
+ | Before we dive into specific weapons, Let's categorize them based on their Strengths: | ||
+ | |||
+ | ==== Crit Weapons: ==== | ||
+ | |||
+ | * These weapons have ~20% or more critical strike chance. | ||
+ | * Primaries (rifles, shotguns) are the strongest for crit builds, followed by melee weapons. | ||
+ | * All weapon types can work well with crit builds. | ||
+ | |||
+ | ==== Status Weapons: ==== | ||
+ | |||
+ | * These weapons have ~20% or more status chance | ||
+ | * They excel on weapons that hit quickly (similar to on-hit builds in other games). | ||
+ | * Avoid running status builds on shotguns unless they have 30% status chance or more. | ||
+ | |||
+ | ==== Hybrid Weapons: ==== | ||
+ | |||
+ | * These weapons have ~15% or more critical strike and status chance. | ||
+ | * Strongest on melee weapons but decent for all types. | ||
+ | |||
+ | ==== Garbage Weapons AKA MR Fodder: ==== | ||
+ | |||
+ | * These weapons have sub-par critical strike and status chance. | ||
+ | * Most of them are not worth using unless you have a powerful Riven mod or they are exceptions. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | ===== | ||
+ | 2. Core Mods for Intermediate Weapons: ===== | ||
+ | |||
+ | ==== Damage Mods: ==== | ||
+ | |||
+ | * Serration (Primed) for rifles. | ||
+ | * Point Blank for shotguns. | ||
+ | * Hornet Strike (Primed) for pistols. | ||
+ | * Pressure Point for melee. | ||
+ | |||
+ | |||
+ | ==== Multi-Shot Mods: ==== | ||
+ | |||
+ | * Always used except on melee weapons (they don’t exist). | ||
+ | |||
+ | ==== Crit Chance / Crit Damage Mods: ==== | ||
+ | |||
+ | * Always used on crit or hybrid weapons (except melee). | ||
+ | |||
+ | ==== 90% Elemental Mods: ==== | ||
+ | |||
+ | * Main damage mods after adding +damage/ | ||
+ | * Dual stats (60% elemental damage, 60% status chance) are also essential for status builds. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== 3. Additional Tips: ===== | ||
+ | |||
+ | ==== IPS Mods: ==== | ||
+ | |||
+ | * These boost the damage of Impact, Puncture, or Slash. | ||
+ | * Except for the mods that give 120% or more additional IPS damage, they are generally worthless. | ||
+ | |||
+ | ==== Experiment and Adapt: ==== | ||
+ | |||
+ | * Try different combinations in the Simulacrum to find what works best for your playstyle. | ||
+ | * Optimize your gear using Forma to add polarities. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | < | ||
+ |