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- | ===== Luminaris Academy - Weapons Intermediate | + | < |
- | ==== Guiding Tenno, | + | |
+ | < | ||
[[:guide | MAIN GUIDE]] | [[:guide | MAIN GUIDE]] | ||
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---- | ---- | ||
+ | ===== | ||
+ | 2. Core Mods for Intermediate Weapons: ===== | ||
+ | |||
+ | ==== Damage Mods: ==== | ||
+ | |||
+ | * Serration (Primed) for rifles. | ||
+ | * Point Blank for shotguns. | ||
+ | * Hornet Strike (Primed) for pistols. | ||
+ | * Pressure Point for melee. | ||
+ | |||
+ | |||
+ | ==== Multi-Shot Mods: ==== | ||
+ | |||
+ | * Always used except on melee weapons (they don’t exist). | ||
+ | |||
+ | ==== Crit Chance / Crit Damage Mods: ==== | ||
+ | |||
+ | * Always used on crit or hybrid weapons (except melee). | ||
+ | |||
+ | ==== 90% Elemental Mods: ==== | ||
+ | |||
+ | * Main damage mods after adding +damage/ | ||
+ | * Dual stats (60% elemental damage, 60% status chance) are also essential for status builds. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== 3. Additional Tips: ===== | ||
+ | |||
+ | ==== IPS Mods: ==== | ||
+ | |||
+ | * These boost the damage of Impact, Puncture, or Slash. | ||
+ | * Except for the mods that give 120% or more additional IPS damage, they are generally worthless. | ||
+ | |||
+ | ==== Experiment and Adapt: ==== | ||
+ | |||
+ | * Try different combinations in the Simulacrum to find what works best for your playstyle. | ||
+ | * Optimize your gear using Forma to add polarities. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | < | ||